Movation:INSO-6


 * title: INSO-6
 * author: Josef Noll
 * subfooter: Horizon 2020

= ⌘ INSO-6 New forms of Innovation (CSA) = call 2014 in Information and Communications Technologies
 * http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/topics/2472-inso-6-2014.html
 * Deadline: 29Apr2014, kl 17:00
 * Total Budget: 23.5 Mio€  (CSA)

⌘ what to do


ICT is crucial to boost the modernization of education and training. The challenge is to reinvent the education ecosystem and re-empower teachers in the digital age. Partnerships and collaboration between public and private stakeholders - including innovative entrepreneurs - more open and innovative practices for richer and more engaging and motivating learning and teaching experiences will be key to facilitate the transformation of the education and training to embrace and fit the challenges of 21st century and to ensure our young people are equipped with the skills for employment.

Keywords
 * Success-story of education (Metastudies, Hattie)
 * Impact of ICT, social media and gamification
 * Collaborate with key players through a linked-open model
 * Identify changes based on an acceptance model of ICT (Africa, Hellas, Italia, Nordics...)
 * Novel concepts for reducing the digital divide: Basic Internet,

Further text from the proposal page
More than 100 million European citizens are at the risk of digital exclusion - the elderly, unemployed and low educated, migrants, people in need of care, people living in remote or poorer areas, persons with disabilities, homeless.

This challenge contributes to the debate over these issues and opportunities by facilitating an open dialogue on how technological changes and scientific progress impact and accelerate developments, including social change, determine policy changes, and support new investments, involving diverse actors with different stakes and agendas.
 * elderly, unemployed

=⌘ Scope - text = Develop and maintain a sustainable platform engaging a large number of key actors, stakeholders and communities of practices on how to improve co-creation and delivery of digital tools, solutions and services for the modernization of education and training and for the employability of young people, as well as for tackling the risk of digital exclusion, and thereby socio-economic exclusion.
 * platform both in physical and in social sense
 * physical platform: information sharing, tools,
 * open for contribution (social network inclusions)

The platform should engage - and be open to all - practitioners and stakeholders wishing to contribute to decision making processes, agree on objectives and priorities, share experiences, policies and practices on the role ICT for better education and training, e-Inclusion and e-Accessibility.
 * platform means fora to make the objectives public, and to get interest

The Commission considers that proposals requesting a contribution from the EU of EUR 1 million would allow this specific challenge to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.
 * recommended 1 M€

⌘ Platform engaging people
Develop and maintain a sustainable platform engaging a large number of key actors, stakeholders and communities of practices on how to improve co-creation and delivery of digital tools, solutions and services for the modernization of education and training and for the employability of young people, as well as for tackling the risk of digital exclusion, and thereby socio-economic exclusion.
 * Semantic MediaWiki
 * Functionality
 * "methods to refocus"
 * How: Study
 * -> Outcome: Best Praxis Information
 * -> Engage people and groups (country specific education, identification of interest groups, cities....)

⌘ Structure according to age groups

 * Kindergarden:
 * Basic school: lær kidsa coding (young people to start coding)


 * Secondary school: ICT Norway (Torgeir), Læringsmiljø (HiOA, Tove Lafton, - Hattie (NZ))
 * Open University courses: Moodle, eUniversity (UNIK)
 * SME: House of Nerds (young kids)

Grown-up education
 * Teacher education
 * General Public: Innovation4All (Movation)

⌘ Engage practitioners and stakeholders
The platform should engage - and be open to all - practitioners and stakeholders wishing to contribute to decision making processes, agree on objectives and priorities, share experiences, policies and practices on the role ICT for better education and training, e-Inclusion and e-Accessibility.
 * real and virtual friends (gaming groups, facebook, google+,...)
 * difference in time usage (studies)
 * How: Metastudy
 * Outcome: Impact analysis of smart and connected environments (how?, what?, measurable?)
 * Outcome: Better information access to existing knowledge

Note:
 * Hattie has performed a metastudy of learning impact factors for schools. Come up with 137 impact factors, which were rated.

⌘ Submission details
The Commission considers that proposals requesting a contribution from the EU of EUR 1 million would allow this specific challenge to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.
 * information
 * Outcome: Metastudy best-praxis

⌘ Expected Impact
The action will generate awareness and impact on a wider participation in decision making processes related to the uptake of technologies involved in education, training and inclusion.
 * establish: concrete measurements (parameters)
 * Metastudy: effect of new developments, e.g. Basic Internet
 * Metastudies, impact of ICT and best praxis
 * Better Information: increased awareness, sustainability,
 * examples: e-Learning

Small scale examples:
 * Basic Internet: Egalité (Digital Divide) Innovation4All, Education,

⌘ Digital Capabilities
Lumosity - experience yourself: 50 Mio users
 * Sammliv, foreldre og barn
 * jobb: team, sjef, partner
 * kunder: offentlige, helsevesen
 * reise
 * selskapslek
 * consumer (ecommerce)
 * reise
 * mentaltrening
 * spill
 * hjernetrimm
 * mentaltrening - lumosity

Andre
 * mindfullness (
 * dating
 * selskapslek

=⌘ Partners =
 * IKT Norge (lær kidsa koding), http://kidsakoder.no
 * Ung entrepreneurskap (Young entrepreneurship)
 * Utdanningshjelpen
 * FRUCT, Forum for Reseach ....
 * Ashoka, change makers
 * Høyskolen ?, støtte til education
 * Standford Business Innovation (SBI), Eilif Trondsen
 * zonen@ifi

see also: ICT-31